Press Ctrl+F1 to toggle this dialog

Animation

Test
Setup
Act
Observe
Expect
Sequence Key 0: time value
Key 1: time value
Animation fps (the number of frames defined per second for animations with discrete steps, e.g. sprite images)
time for an event to fire
time at which the label is placed
The animation structure is hardcoded in this test and maps the sequence onto the x- and y-rotation of the cubes transform component
ComponentAnimator playmode
quantization