Static
Readonly
baserefers back to this class from any subclass e.g. in order to find compatible other resources
Static
Readonly
isubclasses get a iSubclass number for identification
Static
Readonly
subclasseslist of all the subclasses derived from this class, if they registered properly
Is true, when only one instance of the component class can be attached to a node
Retrieves the type of this mutable subclass as the name of the runtime class
The type of the mutable
Static
waypointsAll the waypoints that are currently loaded in the scene. Do not edit, treat as readonly!
Adds a new Connection to this waypoint
See EventTarget.addEventListener for reference. Works with EventListenerUnified and EventUnified
Optional
_options: boolean | AddEventListenerOptionsTries to attach the component to the given node, removing it from the node it was attached to if applicable
Recreates this instance of Serializable with the information from the given Serialization.
See EventTarget.dispatchEvent for reference. Works with with EventUnified
Draws a gizmo. Use Gizmos inside this method to draw stuff.
Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.
Returns an associative array with the same attributes as the given mutator, but with the corresponding types as string-values Does not recurse into objects!
Collect the attributes of the instance and their values applicable for animation. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Collect the attributes of the instance and their values applicable for the user interface. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses
Removes a Connection from this waypoint
See EventTarget.removeEventListener for reference. Works with EventListenerUnified and EventUnified
Optional
_options: boolean | AddEventListenerOptionsReturns a Serialization of this object.
Updates the values of the given mutator according to the current state of the instance
Static
addA shorthand to create a connection between two ComponentWaypoints
The ComponentWaypoint from which to start the connection.
The ComponentWaypoint to which the connection leads.
The cost of the connection. The higher the value, the less likely it is to be taken. Cannot be negative.
How fast the connection can be walked on. Defaults to 1
If true, creates a connection in both directions. Default: false
Static
get
Sets a position that a ComponentWalker can use as a target point. Implements Waypoint. Registers itself to a static list of all available waypoints
Author
Lukas Scheuerle, HFU, 2024