Abstract
Create a joint connection between the two given RigidbodyComponents.
Static
Readonly
baserefers back to this class from any subclass e.g. in order to find compatible other resources
Static
Readonly
isubclasses get a iSubclass number for identification
Static
Readonly
subclasseslist of all the subclasses derived from this class, if they registered properly
Get/Set the first ComponentRigidbody of this connection. It should always be the one that this component is attached too in the sceneTree.
Get/Set the second ComponentRigidbody of this connection.
The amount of force needed to break the JOINT, in Newton. 0 equals unbreakable (default)
The amount of force needed to break the JOINT, while rotating, in Newton. 0 equals unbreakable (default)
If the two connected RigidBodies collide with eath other. (Default = false) On a welding joint the connected bodies should not be colliding with each other, for best results
Is true, when only one instance of the component class can be attached to a node
Retrieves the type of this mutable subclass as the name of the runtime class
The type of the mutable
See EventTarget.addEventListener for reference. Works with EventListenerUnified and EventUnified
Optional
_options: boolean | AddEventListenerOptionsTries to attach the component to the given node, removing it from the node it was attached to if applicable
Connect the given node to the joint. Tieing its rigidbody to the nodes rigidbody this component is attached to.
Recreates this instance of Serializable with the information from the given Serialization.
See EventTarget.dispatchEvent for reference. Works with with EventUnified
Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.
Returns an associative array with the same attributes as the given mutator, but with the corresponding types as string-values Does not recurse into objects!
Collect the attributes of the instance and their values applicable for animation. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Collect the attributes of the instance and their values applicable for the user interface. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses
See EventTarget.removeEventListener for reference. Works with EventListenerUnified and EventUnified
Optional
_options: boolean | AddEventListenerOptionsReturns a Serialization of this object.
Updates the values of the given mutator according to the current state of the instance
Static
get
Acts as the physical representation of a connection between two Node's. The type of conncetion is defined by the subclasses like prismatic joint, cylinder joint etc. A Rigidbody on the Node that this component is added to is needed. Setting the connectedRigidbody and initializing the connection creates a physical connection between them. This differs from a connection through hierarchy in the node structure of fudge. Joints can have different DOF's (Degrees Of Freedom), 1 Axis that can either twist or swing is a degree of freedom. A joint typically consists of a motor that limits movement/rotation or is activly trying to move to a limit. And a spring which defines the rigidity.
Author
Marko Fehrenbach, HFU 2020