Retrieves the type of this mutable subclass as the name of the runtime class
The type of the mutable
See EventTarget.addEventListener for reference. Works with EventListenerUnified and EventUnified
Optional
_options: boolean | AddEventListenerOptionsRecreates this instance of Serializable with the information from the given Serialization.
See EventTarget.dispatchEvent for reference. Works with with EventUnified
Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.
Returns an associative array with the same attributes as the given mutator, but with the corresponding types as string-values Does not recurse into objects!
Collect the attributes of the instance and their values applicable for animation. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Collect the attributes of the instance and their values applicable for the user interface. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Returns the TypeOfLight of this light.
Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses
See EventTarget.removeEventListener for reference. Works with EventListenerUnified and EventUnified
Optional
_options: boolean | AddEventListenerOptionsReturns a Serialization of this object.
Updates the values of the given mutator according to the current state of the instance
Static
get
Omnidirectional light emitting from its position, illuminating objects depending on their position and distance with its color (like a colored light bulb)
Attached to a node by ComponentLight, the pivot matrix specifies the position of the light, it's shape and rotation. So with uneven scaling, other shapes than a perfect sphere, such as an oval or a disc, are possible, which creates a visible effect of the rotation too. The intensity of the light drops linearly from 1 in the center to 0 at the perimeter of the shape.