A Mesh loaded from a glTF-File.

Authors

Jonas Plotzky, HFU, 2024

Hierarchy

  • SerializableResourceExternal<typeof Mesh, this> & Mesh<this>
    • MeshGLTF

Constructors

Properties

faces: Face[] = []
iPrimitive: number
idResource: string
name: string
status: RESOURCE_STATUS = RESOURCE_STATUS.PENDING
type: string
url: RequestInfo
vertices: Vertices = ...
baseClass: typeof Mesh = Mesh

refers back to this class from any subclass e.g. in order to find compatible other resources

subclasses: typeof Mesh[] = []

list of all the subclasses derived from this class, if they registered properly

Accessors

Methods

  • Clears the bounds of this mesh aswell as the buffers of the associated RenderMesh.

    Returns void

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • _extendable: boolean = false

    Returns Mutator

  • Parameters

    • _url: RequestInfo = ...
    • _name: string = ...
    • _iPrimitive: number = ...

    Returns Promise<MeshGLTF>

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>

  • Updates the values of the given mutator according to the current state of the instance

    Parameters

    Returns void