Abstract Static uboStatic uboSee EventTarget.addEventListener for reference. Works with EventListenerUnified and EventUnified
Optional _options: boolean | AddEventListenerOptionsSee EventTarget.dispatchEvent for reference. Works with with EventUnified
See EventTarget.removeEventListener for reference. Works with EventListenerUnified and EventUnified
Optional _options: boolean | AddEventListenerOptionsStatic addStatic adjustStatic assertStatic clearStatic dispatchStatic getStatic getStatic getStatic getStatic initializeStatic initializeStatic pointRead the (world) position from the pixel at the given point on the render-rectangle (origin top left). ⚠️ CAUTION: Currently only works when ambient occlusion is active due to writing to the position texture being disabled otherwise.
Static removeStatic resetStatic setSet the blend mode to render with
Static setStatic setStatic setStatic setSet the area on the offscreen-canvas to render the camera image to.
Static setStatic set
Base class for RenderManager, handling the connection to the rendering system, in this case WebGL. Methods and attributes of this class should not be called directly, only through Render