Class TextureAbstract

Baseclass for different kinds of textures.

Authors

Jirka Dell'Oro-Friedl, HFU, 2019

Hierarchy (view full)

Implements

Constructors

Properties

idResource: string = undefined
name: string

Accessors

  • get hasTransparency(): boolean
  • Returns true if the texture has any texels with alpha < 1. ⚠️ CAUTION: Has to be recomputed whenever the texture/image data changes.

    Returns boolean

  • set hasTransparency(_hasTransparency): void
  • Parameters

    • _hasTransparency: boolean

    Returns void

Methods

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • Optional _extendable: boolean

    Returns Mutator

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>