Stores and manipulates a fourdimensional vector comprised of the components x, y, z and w.

Authors

Jonas Plotzky, HFU, 2023

Hierarchy (view full)

Implements

Constructors

Properties

w: number
x: number
y: number
z: number

Accessors

  • get magnitudeSquared(): number
  • The squared magnitude (length) of the vector. Faster for simple proximity evaluation.

    Returns number

  • get type(): string
  • Retrieves the type of this mutable subclass as the name of the runtime class

    Returns string

    The type of the mutable

Methods

  • Returns an array with the components of this vector.

    Returns [number, number, number, number]

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • _extendable: boolean = false

    Returns Mutator

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>

  • Sets the components of this vector.

    Parameters

    • _x: number
    • _y: number
    • _z: number
    • _w: number

    Returns void