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Fudge Core
Fudge Core
FudgeCore
ParticleData
System
Interface System
The data structure for a particle system. Describes the particle behavior and appearance.
interface
System
{
color
?:
Expression
[]
;
mtxLocal
?:
Transformation
[]
;
mtxWorld
?:
Transformation
[]
;
variableNames
?:
string
[]
;
variables
?:
Expression
[]
;
}
Index
Properties
color?
mtx
Local?
mtx
World?
variable
Names?
variables?
Properties
Optional
color
color
?:
Expression
[]
Optional
mtx
Local
mtx
Local
?:
Transformation
[]
Optional
mtx
World
mtx
World
?:
Transformation
[]
Optional
variable
Names
variable
Names
?:
string
[]
Optional
variables
variables
?:
Expression
[]
Settings
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Inherited
Theme
OS
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On This Page
color
mtx
Local
mtx
World
variable
Names
variables
Fudge Core
FudgeCore
ParticleData
FUNCTION
Code
Constant
Function
System
Transformation
Variable
Expression
Recursive
FUNCTION_MINIMUM_PARAMETERS
PREDEFINED_VARIABLES
isCode
isConstant
isExpression
isFunction
isTransformation
isVariable
ANIMATION_INTERPOLATION
ANIMATION_PLAYMODE
ANIMATION_QUANTIZATION
AUDIO_NODE_TYPE
AUDIO_PANNER
BASE
BLEND
BODY_INIT
BODY_TYPE
COLLIDER_TYPE
COLLISION_GROUP
CONTROL_TYPE
DEBUG_FILTER
EVENT
EVENT_AUDIO
EVENT_CONTROL
EVENT_PHYSICS
EVENT_TIMER
EVENT_TOUCH
FIELD_OF_VIEW
KEYBOARD_CODE
KEYBOARD_CODE_DE
LIGHT_TYPE
LOOP_MODE
MIPMAP
MODE
ORIGIN2D
PARTICLE_SYSTEM_PLAYMODE
PHYSICS_DEBUGMODE
PICK
PROJECTION
QUADSPLIT
RESOURCE_STATUS
WRAP
XR_REFERENCE_SPACE
XR_SESSION_MODE
Animation
AnimationFunction
AnimationGLTF
AnimationKey
AnimationSequence
AnimationSprite
Audio
AudioManager
Axis
Box
Calc
Coat
CoatColored
CoatRemissive
CoatRemissiveTextured
CoatRemissiveTexturedNormals
CoatTextured
Color
Component
ComponentAmbientOcclusion
ComponentAnimator
ComponentAudio
ComponentAudioListener
ComponentBloom
ComponentCamera
ComponentFaceCamera
ComponentFog
ComponentGraphFilter
ComponentLight
ComponentMaterial
ComponentMesh
ComponentParticleSystem
ComponentPick
ComponentRigidbody
ComponentScript
ComponentSkeleton
ComponentText
ComponentTransform
ComponentVRDevice
ComponentWalker
ComponentWaypoint
Control
Debug
DebugAlert
DebugConsole
DebugDialog
DebugTarget
DebugTextArea
EventPhysics
EventTargetStatic
EventTargetUnified
EventTimer
FBXLoader
Face
FileIoBrowserLocal
Framing
FramingComplex
FramingFixed
FramingScaled
GLTFLoader
Geo2
Geo3
Gizmos
Graph
GraphGLTF
GraphInstance
Joint
JointAxial
JointCylindrical
JointPrismatic
JointRagdoll
JointRevolute
JointSpherical
JointUniversal
JointWelding
Keyboard
Light
LightAmbient
LightDirectional
LightPoint
LightSpot
Loop
Material
MaterialGLTF
Matrix3x3
Matrix4x4
Mesh
MeshCube
MeshExtrusion
MeshFBX
MeshFromData
MeshGLTF
MeshOBJ
MeshPolygon
MeshPyramid
MeshQuad
MeshRelief
MeshRotation
MeshSphere
MeshSprite
MeshTerrain
MeshTorus
Mutable
MutableArray
Node
Noise
Noise2
Noise3
Noise4
ParticleSystem
Physics
PhysicsDebugDraw
PhysicsDebugIndexBuffer
PhysicsDebugShader
PhysicsDebugVertexAttribute
PhysicsDebugVertexBuffer
PhysicsSettings
Pick
Picker
Project
Quad
Quaternion
Random
Ray
RayHitInfo
Rectangle
RecycableArray
Recycler
Render
RenderMesh
RenderWebGL
Serializer
Shader
ShaderAmbientOcclusion
ShaderBloom
ShaderFlat
ShaderFlatSkin
ShaderFlatTextured
ShaderFlatTexturedSkin
ShaderGizmo
ShaderGizmoTextured
ShaderGouraud
ShaderGouraudSkin
ShaderGouraudTextured
ShaderGouraudTexturedSkin
ShaderLit
ShaderLitSkin
ShaderLitTextured
ShaderLitTexturedSkin
ShaderMatCap
ShaderPhong
ShaderPhongSkin
ShaderPhongTextured
ShaderPhongTexturedNormals
ShaderPhongTexturedNormalsSkin
ShaderPhongTexturedSkin
ShaderPick
ShaderPickTextured
TerrainInfo
Texture
TextureBase64
TextureCanvas
TextureDefault
TextureHTML
TextureImage
TextureSketch
TextureText
Time
Timer
TouchEventDispatcher
VRController
Vector2
Vector3
Vector4
Vertex
Vertices
Viewport
XRViewport
AnimationEventTrigger
AnimationLabel
AnimationSequenceMatrix4x4
AnimationSequenceVector3
AnimationSequenceVector4
AnimationStructure
Bone
Border
ComponentScripts
Connection
EventTouchDetail
Gizmo
MapClassToComponents
MapDebugFilterToDelegate
MapEventTypeToListener
MapFilenameToContent
Mutator
MutatorAttributeTypes
MutatorForAnimation
MutatorForUserInterface
Recycable
RenderBuffers
RenderPrepareOptions
Resources
ScriptNamespaces
Serializable
SerializableResource
SerializableResourceExternal
Serialization
SerializationOfResources
ShaderInterface
TimeUnits
Timers
Waypoint
EventListenerUnified
EventUnified
General
HeightMapFunction
MapDebugTargetToDelegate
MapLightTypeToLightList
RenderTexture
TimerHandler
TypeOfLight
DEBUG_SYMBOL
TEXTURE_LOCATION
UNIFORM_BLOCKS
random
shaderSources
LFIB4
Mash
getMutatorOfArbitrary
ifNumber
The data structure for a particle system. Describes the particle behavior and appearance.