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Class Animation

Handles animation

Hierarchy

Index

Constructors

Accessors

Methods

Constructors

constructor

Accessors

Static isPending

  • get isPending(): boolean

Methods

Static attach

  • attach(_pose: Node, _animation: Animation, _playmode: ANIMATION_PLAYMODE): Promise<void>
  • Attaches the given FUDGE-Animation to the given node with the given mode. Used internally by Character.

    Parameters

    • _pose: Node
    • _animation: Animation
    • _playmode: ANIMATION_PLAYMODE

    Returns Promise<void>

Static create

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