Describes and controls and animation by yielding mutators according to the stored AnimationStructure and AnimationSequences Applied to a Node directly via script or ComponentAnimator.

Author

Lukas Scheuerle, HFU, 21019 | Jirka Dell'Oro-Friedl, HFU, 2021-2023

Hierarchy (view full)

Constructors

Properties

animationStructure: AnimationStructure
idResource: string = undefined
labels: AnimationLabel = {}
name: string
texture: Texture = TextureDefault.color
totalTime: number = 0
iSubclass: number = ...
subclasses: typeof Animation[] = []

Accessors

  • get type(): string
  • Retrieves the type of this mutable subclass as the name of the runtime class

    Returns string

    The type of the mutable

Methods

  • Returns a list of the names of the events the ComponentAnimator needs to fire between _min and _max input values.

    Parameters

    • _min: number
    • _max: number
    • _quantization: ANIMATION_QUANTIZATION
    • _direction: number

      The direction the animation is supposed to run in. >0 == forward, 0 == stop, <0 == backwards

    Returns string[]

    a list of strings with the names of the custom events to fire.

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • _extendable: boolean = false

    Returns Mutator

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • Optional _selection: string[]
    • Optional _dispatchMutate: boolean

    Returns Promise<void>

  • Adds an Event to the List of events.

    Parameters

    • _name: string

      The name of the event (needs to be unique per Animation).

    • _time: number

      The timestamp of the event (in milliseconds).

    Returns void