Baseclass for materials. Combines a Shader with a compatible Coat

Authors

Jirka Dell'Oro-Friedl, HFU, 2019

Hierarchy (view full)

Implements

Constructors

Properties

idResource: string = undefined
name: string

The name to call the Material by.

Accessors

Methods

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Returns Mutator

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>

  • Changes the materials reference to the given Shader, creates and references a new Coat instance
    and mutates the new coat to preserve matching properties.

    Parameters

    Returns void