Holds information on how to mutate the particles of a particle system. A full particle system is composed by attaching a ComponentParticleSystem, ComponentMesh and ComponentMaterial to the same Node. Additionally a ComponentFaceCamera can be attached to make the particles face the camera.

Authors

Jonas Plotzky, HFU, 2022

Hierarchy (view full)

Implements

Constructors

Properties

idResource: string = undefined
name: string

Accessors

Methods

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>